MiSo is a mildly interesting puzzle game. The objective is to fill a grid of cells. The number of cell can go from 25(5 by 5) up to 144 (12 by 12).
One can start anywhere on the grid, but from the current cell (highlighted in blue), only a limited set of moves is allowed. Allowed moves are horizontally and vertically by skipping two cells, or in diagonal by skipping one.
After selecting the first cell on the grid, possible moves are towards the cells highlighted in light-gray. Cells can be selected until the grid is complete or a dead end is reached.
Cells can ben used one time only. Only very few of the possible sequences allow to fill the grids.
The solve button solves the game by probing all possible combinations until it finds one that solves the grid. Please note that the number of possible combinations can be very large, hence you might have to wait for a long time until a solution is found (or all possible combinations have been tried).
Tapping the solve button while solving cancels the process and allows you to continue playing. The number of combinations attempted is show at the bottom of the screen.
If a solution is found, the solve button turns green, as does the calculated next cell. These two can be tapped to move toward the solution. Tapping another cell cancels the assisted solve process.
MiSo was developed on his spare time by some dude called Etienne Lyard. The concept comes from a games that we used to play in high-school before the internet (or computers) era. On one occasion only, someone was able to find a solution to the 10 by 10 grid. Needless to say that he (or was it she ?) became the local hero.
If you have questions or comments please feel free to drop me an email at [email protected].